25 posts tagged “secondlife”
In this episode
of Who's On Second? I talk with Stacy Stone (Goodwillstacy Stindberg in Second Life).
Stacy's transformation into a Second Life healthcare
advocate began when she was 12 and was bitten in the face by a dog.
The jaw injury that resulted in facial pain and a series of operations
that left her with titanium jaw joints and a powerful desire to be an
informed health consumer. Stacy is now a 25-year-old self-taught online
marketing expert, writer and entrepreneur. She's brought that expertise
into Second Life on Health Info Island where she wants to make it
easier for other patient advocate groups to nurture their niches in the
3D space. Hope you enjoy the show.
For the past month I've been helping rabble.ca stake its claim in Second Life, on Better World Island. The official launch of the treehouse we've made is coming up next week and Don Tapscott is going to kick things off.
Tapscott is the author of Wikinomics (and eleven other tech and biz books). Wikonomics focuses on mass collaboration and social media. The event time and place is:9 p.m. EST (6 p.m. SLT),
Tuesday, April 10th. (http://slurl.com/secondlife/Better%20World/116/226/30/)
The latest episode of my Who's On Second? podcast features a discussion about information architecture and Second LIfe. Hope you enjoy the show.
This week Jeska Linden, a community developer for Second Life joins me on my podcast Who's on Second? to talk about SL's growing pains, opportunities and the arrival of voice on the grid. Hope you enjoy the show.
In this episode of Who's On Second?, my podcast about nonprofits and educators doing cool stuff in Second Life, I go guestless, but talk about my recent lunch with Canadian feminist, activist and author Judy Rebick and the connections between her search for social tools that change the world and my adventures in Second Life. And I consider some Second Life issues that have been nagging me over this last, really busy week in the 3D world. I worry about the lack of transformational experiences in SL and am concerned the technology is kind of broken right now and isn't scaling well. Hope you enjoy the show and will send me feedback on my thoughts.
You can tune in here.
I am very pleased to announce that, thanks to the kindness and support of Riversong Garden, rabble.ca is
now an official tenant of Better World Island. We are in excellent company - the Camp Darfur refugee camp simulation is just across the water and C.A.R.E. is a close neighbour.Second Life is a virtual 3D world that is created by users. It is the home of dozens of nonprofits, and nearly a hundred colleges, universities and libraries. It's also the subject of my rpn podcast, Who's On Second?
If you're in Second Life, you can find us at:
http://slurl.com/secondlife/Better%20World/110/213/20/
The photo at the right shows the little waterfront abode we're about to move into. If you're interested in helping us build our presence in sl please email me at wmacphail@gmail.com
In Episode Fourteen of my podcast, Who's on Second?, about educators and nonprofits in Second Life I interview Lorelei Junot (Lori Bell in real life). Lorelei is the grant writing wizard behind a growing Micronesia of education and library islands in Second Life.
She's also the Director of Innovation for the Alliance Library System in Peoria, Illinois - now the centre of the known Second Life educational world.
To cap off the episode, I respond to email requests and spend some time explaining how I put Who's On Second? together. Hope you enjoy the show.
You can listen to this episode at:
http://www.rabble.ca/rpn/files/wos/wos-2007-02-20.mp3
and visit the show's homepage at
http://rabble.ca/rpn/wos
pleas
My flickr site is:
http://www.flickr.com/photos/wmacphail/
Does that mean we should create user interfacess that are obtuse, arcane and opaque? Of course not. But it points out that it is human nature to fall back on the familiar, whether that's learning to use a book, a computer or Second Life. And man, right now, Second Life is about as easy for newcomers as peeling a ripe pear in your back pocket.
The plight of this hapless monk just shows that as we design new experiences we need to have empathy for users and provide proper affordances, feedback and cues to make the transition as painless as possible.